![]() I thought this was a nice way to keep people replaying levels, what I didn’t realize is that the game only has 5 levels to begin with.Įach ‘level’ is pretty familiar as far as content, sure the locations will change but players will be shooting zombies, looking for gear/loot and it will end with a boss fight vs a hulking “Smasher” zombie type. Players will need to tweak their various builds for their playstyles if they want to find success in the frozen streets of LA. from the store located at base, The Line. As progress is made and you begin to level up players can purchase various upgrades like carrying a gun on their back, or holding more of a certain type of ammo etc. Not all of these things will give you buffs though, some like the ammo counter might keep the player from having to count their shots but it comes at the cost of some recoil. Guns can be fitted with any number of attachments such as larger capacity magazines, scopes, and even a counter that will display how many bullets are left in the current magazine. Nostalgia aside, these discs are able to be decrypted back at base into various weapon/armor upgrade parts. (Which younger folk will have no idea to what I am referring) Like the old school from the 80’s floppy disc, and that is because see ‘the fall’ happened in the 80’s so systems are all DOS based. (Listen… I didn’t write this story… just bear with me here) While players are harvesting the “juice” by eliminating the frozen undead zombies they will also find ammo caches and floppy discs. ![]() Players are tasked with becoming one of many “Runners”, who are individuals who are tasked with being sent out to harvest zones in search of “juice” which is used to make a serum to keep people from freezing. But let’s back up a bit, After the Fall is a 4-player co-op VR shooter/survival game that takes place in a frozen, zombie invested Los Angeles after the fall (Ha!) of civilization. Well yes, it is actually quite good the issues with After the Fall aren’t in the level of enjoyment to be had, but the lack of content and how quickly a player con finish the current game. So here we are some years, and a few other games later that Vertigo is back to bring its version of an icy, zombie apocalypse a stark contrast between the sunny vistas of Arizona but is it any good? Vertigo is the developer behind the game Arizona Sunshine which is probably the first big VR zombie apocalypse game, and it was met with success. Developed by Vertigo Games, themselves no stranger to creating worlds in VR or even zombie infested ones for that matter. But, sometimes in the sea of similarity there can be one that stands just tall enough to noticed in this case that one is After the Fall. While I totally get the appeal (zombies are dull creatures, easy to make them just targets) it’s been dome to *ahem* death. “Bi-Weekly update announcements and direct involvement in the community hub.If there is one thing that VR doesn’t need, it’s yet another zombie shooter. How are you planning on involving the Community in your development process? It's important to note that i will favor (not-pay-to-win) micro transactions over increasing the price, even going free to play if player-base is small (with proper rewards for people who bought it initially)” “Any change to the pricing will depend on the player base and the cost of running the dedicated servers. Will the game be priced differently during and after Early Access? Overall there's little content, but it's of good quality nothing has been rushed or/and left broken.” There's only one map shipping in early access, which is called "Datacenter", a semi-long and close-quarters scenario for team death-match, capture the flag and search and destroy. “The game is fully featured, it's well optimized for VR recommended hardware and contains the appropriate tutorials for an easy dive into multiplayer. What is the current state of the Early Access version? ![]() Better matchmaking with competitive/ranked supportĮxperimental zombie mode will be added along the way.”.“The full version should be bug free, balanced and with a couple more maps and weapons How is the full version planned to differ from the Early Access version? Siege mode will be developed during early access with the help of the community.”Īpproximately how long will this game be in Early Access? ![]() “Mainly to gather the funds that i need to finish the game and to gather feedback to property balance the game, being a multiplayer only experience it could easily be ruined by unbalanced maps and weapons. ![]()
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